2019
2019-06-16 |
The project successfully migrated from github to gitlab.
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2019-06-16 |
The project makeover a.k.a. "V2" was completed successfully.
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2019-01-07 |
The project celebrated 3rd year anniversary and a plan to makeover the project was started (a.k.a. "V2").
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2018
2017
2017-01-27 |
The official OctoMY™mandate was created and subsequently all the communication was changed to align with the goals of the mandate.
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2017-01-07 |
The project celebrated 1st year anniversary.
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2016
2016-12-31 |
By the end of it's first year, the OctoMY™project had come surprisingly far!
- The project compiled to Desktop and Android targets.
- The project had an alright security model in its core.
- Lot's of time had gone into making it user-friendly for the beginner while not getting in the way of the experts, and it showed.
- The project was running very stable thanks to quality being thought of from the start. It had already started racking up quite a lot of automated tests.
- It incorporated a protocol for discovery, pairing and communication with peers over UDP.
- It incorporated a gait planner for legged robots.
- It incorporated facial expressions, speech, stats logging and a HUD.
- It was still very much work in progress, and features would break every day. It was still not ready for the masses, but very close.
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2016-03-20 |
The OctoMY™ blog was started! It was actually converted from Lennart's old personal blog, but since that blog had already started talking 90% about the OctoMY™project, a name and brand change was in order.
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2016-01-07 |
The OctoMY™ project was started, after Lennart bought one of these:
After we had a great time assembling it he was shocked at the poor state of the software that came with the kit. It barely managed to play back some pre-recorded animations, and definitely none of the fancy Phoenix stuff that we anticipated after watching a whole lot of videos on YouTube.
So as an experienced developer and hobby robot enthusiast Lennart set out to "correct the problem". This was the beginning of the OctoMY™project, and while the scope has grown significantly since then, the basic idea is still the same; bring the cool stuff to the masses in an easy way.
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Days of yore
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